#21  
Old 11th September 2011, 19:29
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jasonlive jasonlive is offline
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Originally Posted by chprnk View Post
I have had the FMLE setup and streaming for a few days now, and that seems to be more reliable. However, I can't figure out why I don't get a compatible mobile stream with it as well. I have the settings set to
chprnk,

This is because you have your audio set to .MP3. You must change your audio to AAC format in order to be mobile compatible. Please ensure that you are streaming in H264 Baseline profile as well.

Best,
Jason
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  #22  
Old 11th September 2011, 19:58
chprnk chprnk is offline
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I have audio disabled, so I didn't think that would matter. I just enabled it, switched to AAC and disabled audio again. I checked the settings for H.264 and it is baseline, 3.1 (what does that mean?)

No luck any idea?
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  #23  
Old 11th September 2011, 20:02
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Originally Posted by chprnk View Post
I have audio disabled, so I didn't think that would matter. I just enabled it, switched to AAC and disabled audio again. I checked the settings for H.264 and it is baseline, 3.1 (what does that mean?)

No luck any idea?
Baseline 3.1 should work fine. Try enabling audio, and make sure your mobile device has a strong enough signal to play your stream back - connect to a WiFi network if possible. Please give us an update on whether this works.

Best,
Jason
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  #24  
Old 11th September 2011, 20:08
chprnk chprnk is offline
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Ah ha! That was it, looks like the mobile stream requires audio. (I've been testing on my iPhone connected to my wifi the entire time).

thanks for all the help jason!
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  #25  
Old 25th September 2011, 08:38
cavaliers60 cavaliers60 is offline
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I have been playing with Ustream's service, and they only use about 25% CPU power at most with minimum settings. I just don't see how your procaster program could use so much CPU power when other programs use far less. I can run other power hungry programs just fine, but Procaster is the only one that gives me problems...
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100%, cpu, cpu 100% crash, frame rate, procaster

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